# Rules: Battle Audio

These are rules that are used to customize certain music tracks for this battle.

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<summary><mark style="background-color:green;"><strong>"battleBGM"</strong></mark></summary>

You can use this rule to customize the BGM that will play during this battle.\
This is entered as `setBattleRule("battleBGM", String)`, where "String" is the file name of the track you want to play.

If you set this to an empty string, like `""`, then this will make it so the battle will have no battle music at all.

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<summary><mark style="background-color:green;"><strong>"victoryBGM"</strong></mark></summary>

You can use this rule to customize the victory music that will play upon winning this battle.\
This is entered as `setBattleRule("victoryBGM", String)`, where "String" is the file name of the track you want to play.

If you set this to an empty string, like `""`, then this will make it so that this battle won't play any victory music at all. Instead, the battle music will just continue to play until it fades out.

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<summary><mark style="background-color:green;"><strong>"lowHealthBGM"</strong></mark></summary>

You can use this rule to customize the low health music that will play upon the HP of the player's Pokemon falling to critically low levels.\
This is entered as `setBattleRule("lowHealthBGM", String)`, where "String" is the file name of the track you want to play.

If you set this to an empty string, like `""`, then this will make it so that this battle won't play any low HP music at all. Instead, the battle music will just continue to play as it normally would.

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<summary><mark style="background-color:green;"><strong>"captureME"</strong></mark></summary>

You can use this rule to customize the jingle that plays upon successfully capturing a wild Pokemon. This is entered as `setBattleRule("captureME", String)`, where "String" is the file name of the track you want to play.

If you set this to an empty string, like `""`, then this will make it so that this battle won't play a capture jingle at all.

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