Rules: Battle Audio

Section 2.C

These are rules that are used to customize certain music tracks for this battle.

"battleBGM"

You can use this rule to customize the BGM that will play during this battle. This is entered as setBattleRule("battleBGM", String), where "String" is the file name of the track you want to play.

If you set this to an empty string, like "", then this will make it so the battle will have no battle music at all.

"victoryBGM"

You can use this rule to customize the victory music that will play upon winning this battle. This is entered as setBattleRule("victoryBGM", String), where "String" is the file name of the track you want to play.

If you set this to an empty string, like "", then this will make it so that this battle won't play any victory music at all. Instead, the battle music will just continue to play until it fades out.

"lowHealthBGM"

You can use this rule to customize the low health music that will play upon the HP of the player's Pokemon falling to critically low levels. This is entered as setBattleRule("lowHealthBGM", String), where "String" is the file name of the track you want to play.

If you set this to an empty string, like "", then this will make it so that this battle won't play any low HP music at all. Instead, the battle music will just continue to play as it normally would.

"captureME"

You can use this rule to customize the jingle that plays upon successfully capturing a wild Pokemon. This is entered as setBattleRule("captureME", String), where "String" is the file name of the track you want to play.

If you set this to an empty string, like "", then this will make it so that this battle won't play a capture jingle at all.

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