Dynamax: Move Data
Section 7.E.2
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Section 7.E.2
Last updated
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When a Pokemon Dynamaxes, all of its base moves are replaced with Max Moves. The specific Max Moves the Pokemon's moves convert into depends on the type of the original move. In this subsection, I'll go over everything related to Max Moves as well as other move data related to Dynamax.
PBS Data
Upon installing the plugin for the first time, you must recompile your game. This is not an optional step. This will update all of your relevant PBS files with the necessary data. If you're unaware of how to recompile your game, simply hold down the CTRL
key while the game is loading in debug mode and the game window is in focus.
In addition to the changes made to existing files, this plugin adds several new PBS files.
items_dynamax.txt
moves_dynamax.txt
pokemon_forms_gmax.txt
pokemon_metrics_gmax.txt
The moves_dynamax.txt
file is where all of the Max Moves introduced by this plugin are stored. If you're adding any of your own custom Max Moves, you may do so there.
Max Moves
When a Pokemon is Dynamaxed, all of their base moves that deal damage are converted into Max Moves based on the type of each move. Any of the user's status moves are instead converted into the move Max Guard.
If the Pokemon is Gigantamaxed however, then moves of a specific type may be converted into a G-Max Move instead. G-Max Moves are functionally identical to a Max Move, except they often have unique effects instead of the typical Max Move of that type.
Below, I'll go over each kind of Max Move and how they are set up.
Anti-Dynamax Moves
In Pokemon Sword & Shield, some moves had a unique property in that they would have their power doubled specifically when dealing damage to a Dynamaxed target. By default, the following moves have this property:
Behemoth Blade
Behemoth Bash
Dynamax Cannon
This plugin replicates this by giving these moves the function code DoubleDamageOnDynamaxTargets
. If you have any moves that you'd like to have this property as well, you may do so by giving that move this function code. Note however that Pokemon in an Eternamax form ignore this property, and will not take double damage despite being Dynamaxed.