UI: Battler Info

Section 7.A.1

This UI is used for displaying various information about the current state of the battlefield as well as each specific battler. This can be used to track the remaining number of turns on certain effects such as weather or terrain, the current number of stat boosts or drops a particular battler has, and so much more.


Accessing the UI

An "Info" prompt will appear in the bottom left hand corner of the battle screen to indicate that you can open the Battler Info UI with the press of the JUMPUP (A) key. This will only be visible if the SHOW_UI_PROMPTS plugin setting is set to true.

This UI may be accessed when either the command menu or fight menu are open. If so, a window will appear in the center of the screen which will display general information about all currently active Pokemon in this battle. Select a particular battler in this menu in order to open their specific battler info page.


Selecting a Battler

All active battlers will be displayed in this UI. The Pokemon who appear in the top row are the Pokemon on the opponent's side, while the Pokemon who appear on the bottom row are the Pokemon on the player's side.

The icons, names and genders of each Pokemon will be displayed, as well as the name of their trainer in order to indicate which Pokemon belongs to which trainer. If the Pokemon is wild, then no trainer name will be displayed.

For each trainer in this battle, their party count will also be displayed next to their currently active Pokemon with a row of Poke Ball icons. Fainted Pokemon will be represented with a grayed out Poke Ball, while ones inflicted with status conditions will be completely red and darkened.

You can navigate this UI with the directional keys. Pressing the BACK key or the JUMPUP (A) key again will exit the UI. Pressing the JUMPDOWN (S) key will switch to the Poke Ball Shortcut UI or Move Info UI (depending on which is available, if any). If you press the USE key while highlighting a particular Pokemon, you will open up the battler info page for that Pokemon. Details on that part of the UI are provided below.

Wonder Launcher Compatibility

Note that if the Wonder Launcher add-on is installed, each trainer's current LP totals will also be displayed parallel to their party line-up during Wonder Launcher battles.


Battler Info

When a battler has been selected to view, a new window will open displaying all the relevant information related to that battler. You can press the Left/Right keys to cycle through the pages of all active battlers. If any effects are in play, you may use the Up/Down keys to scroll through that list as well.

When viewing a battler's info page, a ton of various info may be displayed. I'll go over each element that can appear in this page.

Battler Condition

The battler's icon, gender, and name appear in a box in the upper left hand corner of the UI. If the battler is owned by the player, the exact HP totals will appear as well. Otherwise, only the bar will be displayed.

In the box below this one, the battler's level will be displayed, as well as any status conditions they're suffering from, if any. If the battler is a shiny Pokemon, then the shiny icon will also appear in this box.

Battler Typing

To the right of the boxes detailing the battler's condition, you will see the battler's type icons. These icons will update to reflect the battler's current in-battle typing. So for example, if a battler's type was changed to Water due to the effects of the move Soak, its typing will appear as Water here.

This field may display up to three types. So if you have a battler that has 3 types for some reason (such as the effect of the move Forest's Curse), all three of its types will appear here, as the example below demonstrates.

When viewing the info page of a Pokemon species you have yet to battle or register to your Pokedex, the battler's typing display will be hidden. Instead, it will just show the ??? type, as seen in the example below.

However, this is a toggleable feature. If you would like to turn on the type display even for newly encountered species, you may do so by opening the plugin and setting SHOW_TYPE_EFFECTIVENESS_FOR_NEW_SPECIES to true in the file named [000]Main.

Note that in PvP or Battle Tower-style battles, the opponent's typing will always be displayed, even if you've never encountered the species before.

The only other time the ??? type will be displayed for a battler is if the battler has removed its typing entirely. An example of this is when a pure Fire-type uses the move Burn Up.

If the Terastallization plugin is installed, the battler's Tera Type will also appear in the space below its normal typing.

Battler Attributes

To the right of the battler's displayed typing, attributes related to the battler will be displayed here. If the battler is owned by the player, then the battler's Ability and held item will be displayed here. These displays reflect the battler's in-battle attributes. This means if they have their ability or item changed during battle, those new attributes will be displayed here.

If the battler is not owned by the player, then this space will simply be blank. However, if the battler is a wild Pokemon, there may be additional displays that utilize this space if certain plugins are installed.

In the above example, certain icons are displayed in this field for a wild Pokemon. If the Enhanced Pokemon UI plugin is installed and the wild Pokemon was given a number of shiny leaves, then an icon indicating that this wild Pokemon has shiny leaves will appear here. Similarly, if you have the Improved Mementos plugin installed, icons may appear which indicate the general size of the Pokemon, as well as if it has any marks.

Below the attributes field, there will be another box that displays the battler's last used move in this battle. If the battler has not moved yet, this box will remain empty.

Battler Stats

Below the field related to the battler's condition, there is a large box containing the battler's current stat changes. This will reflect all increases or decreases to all of its battle stats. Increases are indicated with a red arrow pointing upwards, and decreases are indicated with a blue arrow pointing downwards.

Unlike the core series, I implemented a line to display a battler's critical hit stages. This caps out at four stages rather than six, because after four stages of crit-boosting effects, the user's critical hit chance is guaranteed.

If the battler is owned by the player, the name of each stat may be color coated to indicate Nature boosts, just as it works in the Summary screen. Stats in red are being boosted by Nature, while stats in blue are being lowered.

Battler Effects

The space to the right of the battler's stats is used to display any effects currently in play that are affecting the battler in some way. This can be anything from weather, terrain, field effects, or conditions that are specifically affecting this battler.

If there's more than one effect in play, then each effect will be listed. You can use the Up/Down keys to scroll through this list. If there are more effects active than can fit in the UI at once, then you can scroll down the list to reveal each effect.

Next to each effect, there may be some sort of counter to indicate that effect's duration or other properties. Typically, if a counter is displayed as a fraction, such as 3/5, this is indicating that this particular effect has a set duration, and will expire once it reaches zero. If a counter is displayed as a number with a plus sign in front of it, such as +1, this indicates that this is an effect that has applied a number of stacks and will not expire until something happens to remove those stacks. If a counter is displayed as a plain number, this indicates that this effect is counting down to something happening once it reaches zero, such as Perish Song or the Slow Start ability. If the counter for an effect is simply displayed as dashes, this means this effect has no counter, or no counter worth tracking.

Below the list of effects, a box will be shown which will display a brief description of what the highlighted effect does. There's not a lot of space, so the descriptions are fairly simple, but they get the job done.

If no conditions are in play that affect the battler, then this entire field will remain empty.

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