Intros: UI Sprites

Section 7.J.3

Trainer sprites may also be set to animate in various UI's that are displayed out of battle. There are only a few places where trainer sprites are displayed during gameplay, though there are a few that are exclusive to debug mode editors.


Trainer Card

When viewing the player's Trainer Card, the trainer sprite used for the player will animate. Note that Gen 4 & 5 trainer sprites are slightly taller than the Gen 3 sprites, so they may not perfectly fit within the bounds of the Gen 3-style UI.

The player's animated sprite on the Trainer Card UI.

By default, the only player sprite characters that have animations are Red, Hilbert/Hilda, and Nate/Rosa. Any other player characters will only have still sprites.


Hall of Fame

Whenever the player defeats the Champion as inducted into the Hall of Fame, the player's trainer sprite will slide on screen during the congratulations message. While this is happening, the trainer's sprite will play its animation.

The player's sprite animated during Hall of Fame induction.

By default, the only player sprite characters that have animations are Red, Hilbert/Hilda, and Nate/Rosa. Any other player characters will only have still sprites.


Trainer Editors

While playing in debug mode, you can scroll through lists of various trainers when editing the trainers.txt or trainer_types.txt PBS files. On the right side of the screen, the sprites used for each trainer will be displayed. The intro animations of each trainer can be viewed while scrolling through these lists.

Animated trainer sprits in the debug editors.

Note that some trainer sprites are very large or have awkward orientations, so the trainer may not always appear exactly centered. This issue should never occur during actual battles, however.

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