Animation: Primal Reversion

Section 1.D

Though Primal Reversion is incorporated into Essentials by default, it doesn't contain any built-in animations related to the mechanic. To address this, the Deluxe Battle Kit includes its own set of animations for Primal Reversion. The animation style used for Primal Reversion is based on the same animation style this plugin utilizes for Mega Evolution.

There's a bit to explain about these animations and how they work, so I'll provide a break down of everything in this section.

Note: If you already have an existing Primal Reversion animation which is stored as a Common animation named "Primal" plus a species ID such as "PrimalGroudon" or "PrimalKyogre", then the animations for those species will take priority over the animation added by this plugin. This means that there's no risk of your animations being overwritten or ignored, nor do you need to change anything to make this plugin compatible.


Primal Animation

When a Pokemon that meets the conditions for Primal Reversion enters the field, it will immediately Primal Revert. When this occurs, the Primal Reversion animation will play.

There will be slight differences in the animation based on which side of the field the Primal Pokemon is on. Pokemon on the player's side of the field will face right, while Pokemon is on the opponent's side of the field will face left. This helps distinguish if the Primal Pokemon is friend or foe during the animation.

Unlike with Mega Evolutions, the animation for Primal Reversion doesn't include a trainer. This is due to Primal Reversion happening independently of any trainer, since it's something that happens passively and not manually activated.

Since Primal Reversion is a mechanic that is exclusive to Groudon and Kyogre by default, their animations are more unique to each of them, whereas the Mega Evolution animation is more generic since it can apply to any Pokemon. With the Primal Reversion animation, an image of the user's specific orb crystallizes around them before they emerge in their Primal forms. The background of the animation also differs to indicate the user, with Groudon's background being red and Kyogre's background being blue.

If you want to include your own custom Primal forms to utilize this animation, you'll have to include the appropriate graphics for the animation to use. These can be stored in Graphics/Plugins/Deluxe Battle Kit/Primal.

You'll need both an icon graphic, as well as a white silhouette for the icon.


Animation Utilities

Skipping Animations

You may have noticed in the examples above that during the Primal Reversion animation, a button prompt on the bottom left-hand corner of the screen appears. This "skip" button indicates that you can cut the animation short by pressing the ACTION key. Pressing it will immediately end the animation, allowing you to get right back to the battle if you grow tired of sitting through these animations.

Turning Off Animations

If you want to turn these animations off entirely, there are two ways to accomplish this. First, you may do so by turning off battle animations completely in the Options menu.

If so, this animation will also be turned off. Instead, it'll be replaced with a generic "quick-change" animation which happens instantaneously.

The second way to turn off the animation would be to open the Deluxe Battle Kit plugin, and head into the Settings. Here, you'll find the setting SHOW_PRIMAL_ANIM. If you set this to false, the Primal Reversion animation will be shut off permanently, and will be replaced with the quick-change animation above, even when battle animations are turned on.

Last updated