> For the complete documentation index, see [llms.txt](https://lucidious89-tutorials.gitbook.io/deluxe-battle-kit-tutorial/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lucidious89-tutorials.gitbook.io/deluxe-battle-kit-tutorial/deluxe-battle-kit-for-v21.1/deluxe-animations/animation-primal-reversion.md).

# Animation: Primal Reversion

Section 1.E

Although Primal Reversion is included in Essentials by default, it does not contain built-in animations for the mechanic. The Deluxe Battle Kit includes its own Primal Reversion animations. These use the same animation style as Mega Evolution.

This section provides a breakdown of these animations and how they work.

{% hint style="info" %}
Note: If you have a Primal Reversion animation stored as a common animation named `"Primal"` plus a species ID, such as `"PrimalGroudon"` or `"PrimalKyogre"`, it takes priority over the animation added by this plugin. Your existing animations will not be overwritten or ignored. No changes are required for compatibility.
{% endhint %}

***

<mark style="background-color:orange;">**Primal Animation**</mark>

When a Pokémon that meets the conditions for Primal Reversion enters the field, it immediately Primal Reverts. The Primal Reversion animation then plays.

<figure><img src="https://2153694798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FvzqYxbzoSOVtGkOgfRUQ%2Fuploads%2FOQXhfHEB41m20f5TAS5S%2Fdemo26.gif?alt=media&amp;token=9f772dfd-71f4-4980-8970-334e6e173543" alt="" width="381"><figcaption><p>Primal Reversion on the player's side.</p></figcaption></figure>

The animation differs slightly based on which side of the field the Primal Pokémon occupies. Pokémon on the player's side face right, while Pokémon on the opponent's side face left. This distinguishes friendly and opposing Primal Pokémon during the animation.

<figure><img src="https://2153694798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FvzqYxbzoSOVtGkOgfRUQ%2Fuploads%2F473gY3ab8TRi2hNSVBWE%2Fdemo27.gif?alt=media&amp;token=73c79aca-3207-4066-8db8-abb2c4b99f0f" alt="" width="381"><figcaption><p>Primal Reversion on the opponent's side.</p></figcaption></figure>

Unlike Mega Evolution, the Primal Reversion animation does not include a trainer. Primal Reversion happens independently of a trainer. It is triggered passively rather than manually.

Primal Reversion is exclusive to Groudon and Kyogre by default. Their animations are more distinctive than the Mega Evolution animation, which can apply to any Pokémon. During Primal Reversion, the Pokémon's specific orb crystallizes around it before it emerges in its Primal form. The background also differs by Pokémon: Groudon's is red, while Kyogre's is blue.

To use this animation with custom Primal forms, include the required graphics. Store them in\
`Graphics/Plugins/Deluxe Battle Kit/Primal`.

You need both an icon graphic and a white silhouette for that icon.

***

<mark style="background-color:orange;">**Animation Utilities**</mark>

<mark style="background-color:yellow;">**Skipping Animations**</mark>

During the Primal Reversion animation, a button prompt appears in the bottom-left corner of the screen. This "skip" button indicates that you can cut the animation short by pressing the `ACTION` key. Pressing it immediately ends the animation and returns you to battle.

<mark style="background-color:yellow;">**Turning Off Animations**</mark>

If you want to turn these animations off entirely, there are two ways to accomplish this. First, you may do so by turning off battle animations completely in the Options menu.

<figure><img src="https://2153694798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FvzqYxbzoSOVtGkOgfRUQ%2Fuploads%2FwOMVVwf7z58G4TSKSGM6%2F%5B2024-01-12%5D%2011_58_20.948.png?alt=media&amp;token=36cd6063-28d1-4886-9f6e-49bbf7642b8f" alt="" width="384"><figcaption><p>Battle animations in the Options menu.</p></figcaption></figure>

When battle animations are disabled, the Primal Reversion animation is also disabled. It is replaced with a generic, instantaneous "quick-change" animation.

<figure><img src="https://2153694798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FvzqYxbzoSOVtGkOgfRUQ%2Fuploads%2F8CFBfRYI9gQTfeXgVC3k%2Fdemo25.gif?alt=media&amp;token=25e825af-f7a2-45e4-bd61-9e1299a010a6" alt="" width="381"><figcaption><p>Quick-change animation.</p></figcaption></figure>

Alternatively, open the Deluxe Battle Kit plugin and navigate to **Settings**. Set `SHOW_PRIMAL_ANIM` to `false` to permanently disable the Primal Reversion animation. The quick-change animation replaces it, even when battle animations are enabled.
