> For the complete documentation index, see [llms.txt](https://lucidious89-tutorials.gitbook.io/deluxe-battle-kit-tutorial/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lucidious89-tutorials.gitbook.io/deluxe-battle-kit-tutorial/deluxe-battle-kit-for-v21.1/mid-battle-scripting/trigger-keys/triggers-end-of-effects.md).

# Triggers: End of Effects

These are keys which trigger after some kind of battle effect has ended.

* <mark style="background-color:purple;">**"WeatherEnded"**</mark>\
  Triggers upon a weather condition ending.<br>
* <mark style="background-color:purple;">**"TerrainEnded"**</mark>\
  Triggers upon a battle terrain condition ending.<br>
* <mark style="background-color:purple;">**"FieldEffectEnded"**</mark>\
  Triggers upon a field effect ending, such as Trick Room or Gravity.<br>
* <mark style="background-color:purple;">**"TeamEffectEnded"**</mark>\
  Triggers upon a team effect ending, such as Reflect or Light Screen.<br>
* <mark style="background-color:purple;">**"BattlerEffectEnded"**</mark>\
  Triggers upon a battler effect ending, such as Disable or Encore.

{% hint style="info" %}
Trigger Extensions: You may extend these keys with a specific effect ID to specify that they should only trigger when a specific effect ends. For example, <mark style="background-color:purple;">"WeatherEnded\_Rain"</mark> would trigger only when it stopped raining, where <mark style="background-color:purple;">"TeamEffectEnded\_Tailwind"</mark> would trigger only when the Tailwind effect ended on one side. Only effects that count down each turn are compatible extensions.
{% endhint %}
